Due to the 6 participant limit on conversations, I am slamming this thing here. This will only make sense to people playing my forum game, Insanity Wars. Just sayin'. List thing for the various characters Plasma has: Plasmatic Shadowspectres: PL45M4 D3V45T4T0R/Plasma, has an affinity with space. R0T4T54V3D 4M54LP/Rotasma, has an affinity with blood. D3V45T4T0R PL45M4/Devasma, has an affinity with nature. 4M54LP R0T4T54V3D/Amsator, has an affinity with technology. Plasmatic Lustrespectres: (female counterparts to the Shadowspectres. I was thinking that the characters on the Shadow line are male, and the ones on the Lustre line are female. Just a thought I got now. They've got the same affinities, though) Plasma Devastator/Plas. Rotatsaved Amsalp/Rota. Devastator Plasma/Deva. Amsalp Rotatsaved/Amsa. Soul Managers: The Shadowspectre, fuelled by the darkest souls. He is swifter than the Spectre. (male) The Spectre, fuelled by the brightest souls. She is more powerful than the Shadowspectre. (female) Fragments of Life and Death: Three Superiors/Life, which are male characters: The Spectre before Time, controls time. The High Plasma Overlord, controls his followers. The Ultima Plasmaspectre, controls every type of plasma there is. Three Ulteriors/Death, which are female characters: The Shadow of Insanity, controls insanity. The High Quantum Overseer, manipulates anything multiverse related, and can see into it. Her title of "Quantum Overseer" is false, she cannot manipulate quantum mechanics. The Elemental Endwraith, controls annihilation. Omnipotent Beings: ??? the Creator, embodies Time, Overlord, and Plasmaspectre. Can create anything he imagines. (Male.) !!! the Decimator, embodies Insanity, Overseer and Endwraith. Can destroy anything she imagines. (Female.) Omnipresent God: Ancient Manipulator, shares a portion of the powers of every single being known and unknown, combined with his own inconceivable terror, is sealed away in the Negative Realm for this reason. Until Insanity Wars happened. (A square pineapple that sexually identifies as male) (Also a crafting station lmao) Pyro's Matter types in no real order. (Note: Pyro rarely ever shares his technology, so you most likely won't get your hands on this stuff. Reverse engineering can't do much to them either. Plasma is the only other living being that's used his advanced technologies without having their minds collapse inward.) Red Matter: A type of material with many different properties. Unstable in a pure state, non-reactive in a pure form or alloys, powerful, incredibly tough, non-corrosive and doesn't corrode, potent and energy-charged. Defining Features: No molecular structure, it's solid at the atomic scale in a base form or most alloys. You'd expect it to be super heavy but it weighs almost the same amount as scandium, in the same volume. It has logic systems in the material itself, meaning its basic functions can still be manipulated when the material is broken from its previous state. Blue Matter: Non reactive in a pure form, stable, cannot split via nuclear force in any form. Cannot corrode. Durable, incredible conductor. (A ten billionth of the energy carried lost over 1 kilometer. The efficiency increases with energy load.) Defining Features: Same molecular structure as RM, also having logic systems. Its logic systems can cause an effect in the material, causing its mass to increase or decrease, when given energy and built in logic allows that. This allows for black hole based weaponry. Green Matter: An amazing energy source in its pure form when used in RTGs, self-regenerating (when in water), stable in all other forms. 100 times a better conductor than BM. Not very durable, so it's only created to mass produce power in a ridiculously resource efficient way. Although, it's only ever used an RTG fuel source on entire planet exploring probes. Defining Features: Its built in logic allows it to configure into an incredibly volatile substance. About 20 grams of it can vaporize an atmosphere's particles into energy, and will distort magnetic substances to the point where they can't produce fields anymore. Or it can be set to melt magnetic substances, which can cause serious damage in many ways. Yellow Matter: An incredibly radioactive, but safe substance. Equally as efficient as Green Matter in energy production, just in a nuclear sense. Cannot conduct power. Volatile only when its logic systems allow. Defining Features: Can behave almost like a non-Newtonian fluid in a liquid state, hardening when under stress. Enough force causes it to explode with sheer pressure, enough to crack a moon if enough of the stuff is used. Harder to create than the other substances. White Matter: About as durable as Blue Matter, non-corrosive and cannot corrode. Defined by its textureless faces that outline its edges. Same molecular structure as Blue Matter, incredibly light. Defining Features: Amplifies reflected radiation based on energy input. Uncharged, it reflects 100% of radiation. Works with visible light or higher energy waves. Incredibly efficient, and useful for making incredibly powerful, small, efficient gamma radiation laser weaponry. Black Matter: Same regular qualities as White Matter. Defining Features: Its logic systems allow it to act like a colour wheel, scrolling through blinding white to shadow paint, to the point where its darkness absorbs ALL light, making this a very good solar energy collection material. Can also be used for laser weaponry that is based around heat. Dark Matter: Doesn't interact with light. It's similar to the stuff we know in real life. But this form of Dark Matter glows a sinister red when charged electromagnetically or by radiation, like gamma waves. Defining Features: Invisible without special gear. Due to this, it is used as an efficient fuel in cloaking modules. Antimatter: The real stuff. Defining Features: Explodes like a nuclear bomb on contact with regular matter, which is useful for missiles or explosive projectile weaponry, or timed explosives. Negative Matter: We don't know its properties. Acts kind of like blue matter, antimatter, dark matter and black matter. This is the outcome of Plasma's magic and Pyro's tech. It's rather scary. It also seems to have a similar property to Eldersteel, only 10 times weaker. Matter Alloys also exist, which combine the properties of the two matters used. For example, Purple and Orange Alloys. Purple is an incredible strong, conductive armouring alloy, whilst Orange is useful for Explosive Reactive Armour Plating (ERA Plating), on things like small spacecrafts to nullify the effects of flak. Some alloys are made differently, however. Such as, Cyan Alloy. It's made with Blue and White matter, allowing for an extremely lightweight, light-producing material that is as resistant as the material around it, allowing for no weak spots while keeping something decorative. Pyro tends to use this a lot in weaponry.