Discussion in 'Help & Feedback' started by Danzie, Aug 27, 2017.
You need to describe it in full detail and flesh it out.
Here's another suggestion:
Y'all know that we have a /sell command right? Well, is it possible to implement a /buy command?
Im a little late but I'm glad to say that the Rooms minigames is being introduced with bissy's help. there is already a few rooms made so go try it out!
its possible but I personally dont see the point when we have a shop setup. i supose for the sake of not having to warp around but even then that would defeat the purpose of /warp shop and would make wilderness too easy to get around.
Akuma wants to take the move firejet from users and make it a donor only attack but i demad that we be compensated so i suggest that she give us a move or two before she takes one so i propose that if she takes firejet she MUST give fire benders lightning and give earth benders metal bending.
Just to clarify things, "she" or "Akuma" does not want to remove certain moves but rather Team Ruby as a team. We have decided that the abilities need to be organised properly so that other ranks (apart from Donator) can distinguish themselves from Users - taking into consideration that User is the lowest rank and that there are indeed other ranks on the server.
Furthermore, I don't see how adding a more OP ability would different. Of course you are losing certain abilities that you have come to rely on, but this is a "necessary evil" in order to balance out the abilities. We will be adding additional abilities to each bending type and Users will most probably (not set in stone) be receiving one or two new abilities.
I hope you do understand why we are doing this
I suggest we make "/kick ValkieYria" a command able to be executed by all users.
I suggest we keep an important thread a thread without jokes so Team Ruby doesn't get discouraged to check this thread
Here are some of my suggestions for plabt bending moves
Speeds up the growth of a crop by holding shift
Select a leaf block or tall grass to hold three charges of plant blast
Works similarly to fire shots
Requires seeds or leaf blocks to use
Tree Of Life
Summons a tree at a targeted location and it gives the regeneration effect to nearby players.
Uses tree sapling
Throws a plant in a straight line and snares them in place for two seconds
Requires seeds or leaf blocks
he does not know what to do with his life ... Which is sad. Listing
Keep in mind that this is a Project Korra plugin, meaning that it is inspired by the Avatar series. Therefore I am reluctant to add any moves that aren't in the series or are too farfetched. This applies for all future suggestions for abilities. So if you cannot imagine it being used in the series, it is probably not going to fit to the server with the current move set.
Personally, I like the idea of Fertilize and Tree of Life (Going to need to be renamed in my opinion).
The other two seem too much, taking into consideration that we are going to be adding additional abilities to our current set.
No promises but I will see about adding some of them in the near future. Thanks for the suggestion!
It was quite a fun ability to make. It is not on the server yet, but it is done.
Edit: Dunno if the picture is showing :c
More suggestions for the best elemen- i mean water
Holding shift creates a whirlpool at the targeted location
Creates a ring of water around the user (like torrent) and it has 2 uses, left click to shoot moderate damage in one area, right click to shoot low damage in all areas
Works similarly to lava disc, shift at a water source, then release to throw the disc. Press shift again to return the ice disc back to you. (No water source needed if you have a water bottle)
Shift to hold 3 charges of ice bullets. Left click to shoot them. (Needs water source or water bottle)
Water ring, Ice bullets and Ice disc are just copies of FireBurst, FireShots and Lava Disc (like you said), and by what i know Maelstorm is already a thing now, so this was just a "copy these moves and put them here" suggestion.
I took some moves from the Korra and Aang series and I do not think moves being similar to another element's is a problem, as there is currently fire manipulation/water manipulation, air spout/water spout, earth blast/ice blast/fire blast/air blast, air burst/fire burst, etc
All those abilities, except IceDisk, already exist in some shape or form. As such it would be rather redundant to add them.
IceDisk is indeed in the series and it does sound interesting. But that won't be added right now, if at all (depends on the team).
Make chiblocker able to use enchanted arrows
Fleshing out Achievements.
Achievements are an idea I went over but I didn't fully flesh it out, which is what my intentions are right now. The point of Achievements would be to encourage other players to play Minigames to have more fun, be more rewarding, and allow people to become 100% completionists!
Whenever people are in the Minigames hub, they gain a compass in their hand called the Minigame Achievements. Right clicking it will bring them into a menu similar to a double chest, items being there.
Each item represents another minigame (For example, a Stick could be for Tag, a Diamond Shovel could be for Spleef, a Wooden Door could be for Rooms, and an Iron Sword could be for Hunger Games). Clicking on an item will bring you to a menu for that minigame.
This menu would consist of redstone blocks - each redstone block resembles an Achievement for that minigame. Mousing over them would give you the name of the achievement and how to get them. Whenever you complete an Achievement, it turns into an emerald block and the description's text becomes light blue.
There are four types of Achievements - Easy, Medium, Hard and Extreme. Completing an Easy Achievement rewards the player of 75 Aurorium, completing a Medium Achievement rewards the player of 150 Aurorium, completing a Hard Achievement rewards the player of 250 Aurorium, and completing an Extreme Achievement rewards the player of 500 Aurorium. The names of an Achievement would be color coded to show the difficulty of them.
Thank you for reaching this far!
Read this far into the suggestion.
Should've applied for owner
Thank you for reaching this far! is a Hard Achievement, and since the description's text is blue, you can tell it's completed (Also since it would be an emerald block). Meanwhile, Should've applied for owner is an Easy Achievement, and since the description's text is normal, you can tell it's not completed (and therefore is represented by a redstone block).
Everyone in the minigames area will have Tags. Whenever you mouse over someone's name, it will show their Tags in a small box (For example, whenever you mouse over an Iron Shovel, it says "Iron Shovel.") Tags will show you each minigame you have played and how much wins you've gotten in each one.
Whenever you complete all Achievements in a specific minigame, the color for that minigame in your Tag will change to show you have did everything in there!
Example (<How much games you've played> : <How much of those you won>. Different for Rooms) -
Tag - 30 Games : 2 Wins
Rooms - 8 Current Rooms : 8 Completed
Hunger Games - 15 Games : 0 Wins
Spleef - 15 Games : 11 Wins
You can tell that I've played a bit of each minigame. Since Tag and Rooms are in different colors than normal, you can also tell I've completed all achievements for them.
To Be Continued
SUGGESTION 9 (Continued)
Fleshing out Achievements.
With my explanation out of the way, I'm going to be giving a list of Achievements for the minigame Tag as an example.
Win 5 games of Tag.
Kill someone with a bow and arrow.
Win a game of Tag with 3 or more players.
Locked and Loaded
Win a game of Tag using 3 or more upgrade signs.
Win 20 games of Tag.
Kill 5 people with a bow and arrow.
Win a game of Tag with 5 or more players.
Kill 2 people in a game of Tag.
Win 50 games of Tag.
Kill 10 people with a bow and arrow.
Win a game of Tag with 7 or more players.
Kill 4 people in a game of Tag.
Win 100 games of Tag.
Win a game of Tag with 10 or more players
We're friends, right?
Kill 6 people in a game of Tag.
Win a game of Tag with 3 or more players without directly killing anyone.
-The minigame Rooms - I could work in secret compartments inside certain rooms. Going inside said secret rooms allow people to click on a sign that fill in the achievement.
We should have a new gamemode; Skyblock possibly?
I like the idea, but I'd like to see more users wanting skyblock before even considering discussing the idea with the Team. See if you can get more people to agree
Hmm... i do like the idea of skyblock, and i see nothing bad with it being added, so sure, why not?
Separate names with a comma.