Closed Kill Monsters Update Archives

Discussion in 'Forum Games Archive' started by Mysterymage, Nov 20, 2017.

Is this useful?

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  3. Of Course

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  4. Most likely

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  1. Mysterymage

    Mysterymage Baby Auroran

    0
    22
    2
    Aug 21, 2017
    Self Proclaimed Mage
    The Interwebz, Cyberspace
    Terraria Character Name:
    Mysterymage
    Because the front page on my original forum game is getting rather lengthy.
    Current Version: 4.0 : O
    Previous update versions below:
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack. You cannot boost twice in a row.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    You may have seen my Mysty Apparition before.
    He has 1 HP, appears when players need help, but disappears for the rest of the fight if he takes a hit. He attacks like a normal player, though. Summons are similar. It requires 2 players, or two turns (posts)to summon an ally. They attack normally, controlled by the person who started summoning them, and only have 50 HP, unlike normal players. They cannot be re-summoned if they die in this round. Summoning is similar to boosting, as you cannot do anything else if you summon that turn.
    (Ex: Player 1 starts summoning Summon 1. Player 2 helps summons Summon 1. Summon 1 appears, is controlled by Player 1, but must wait for the next round to start attacking.)
    Normal Enemy HP: 1000+500xD20 Damage: D10
    Boss HP: 10000+5000xD20 Damage: D12
    Bosses need more than HP, so they now have perks (rolled of amount present)
    1-Crit Proofing: Boost are only half as effective! (+50% and Overboost x5)
    2-Poison Aura: All players take 2 damage a turn!
    3-Nothing:Not all bosses are unique.
    4-Heavy Shell: Take 10 less damage per individual attack.
    5-MorArm: Can target 2 players!
    6-Boring: This boss is uneventful. -10 interestingness! (Does nothing)
    7-Extra Claws or Something: This boss does x2 damage! It also may look wierd.
    8-Summon Jamming: Summons don't work in this fight! Excludes Mysty Apparition
    9-Spike Shell: Players take 3 damage every time they attack! Multi attacks must hurt! (Only affects attacking player)
    10-Useless: This boss can't do much. -10 useability!
    11-Divine: A rare trait that allows it to bring in a temporary ally with 1D10 x 100 HP. Cooldown after ally is slain: 4 turns.
    12-Wrath: At 50% HP, do x2 damage. and 25% HP, do x4 damage!
    13-Retribution: Roll a D20, if 16 or higher, do 10% of damage taken this turn to the current target as bonus damage.
    14-Helpless: The first negative trait! After going below 50% HP, the boss does half as much damage!
    15-Banishment:Targets a random summon and deals 10 Damage.
    Event enemies don't follow normal rules:
    - Their health isn't rolled, but is 5000+
    - Their damage is either set or rolled of a d12. Look at their attack to see it. [D12] means it's a dice roll.
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack. You cannot boost twice in a row.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    You may have seen my Mysty Apparition before.
    He has 1 HP, appears when players need help, but disappears for the rest of the fight if he takes a hit. He attacks like a normal player, though. Summons are similar. It requires 2 players, or two turns (posts)to summon an ally. They attack normally, controlled by the person who started summoning them, and only have 50 HP, unlike normal players. They cannot be re-summoned if they die in this round. Summoning is similar to boosting, as you cannot do anything else if you summon that turn.
    (Ex: Player 1 starts summoning Summon 1. Player 2 helps summons Summon 1. Summon 1 appears, is controlled by Player 1, but must wait for the next round to start attacking.)
    Normal Enemy HP: 1000+500xD20 Damage: D10
    Boss HP: 10000+5000xD20 Damage: D12
    Bosses need more than HP, so they now have perks (rolled of amount present)
    1-Crit Proofing: Boost are only half as effective! (+50% and Overboost x5)
    2-Poison Aura: All players take 2 damage a turn!
    3-Nothing:Not all bosses are unique.
    4-Heavy Shell: Take 10 less damage per individual attack.
    5-MorArm: Can target 2 players!
    6-Boring: This boss is uneventful. -10 interestingness! (Does nothing)
    7-Extra Claws or Something: This boss does x2 damage! It also may look wierd.
    8-Summon Jamming: Summons don't work in this fight! Excludes Mysty Apparition
    9-Spike Shell: Players take 3 damage every time they attack! Multi attacks must hurt! (Only affects attacking player)
    10-Useless: This boss can't do much. -10 useability!
    Event enemies don't follow normal rules:
    - Their health isn't rolled, but is 5000+
    - Their damage is either set or rolled of a d12. Look at their attack to see it. [D12] means it's a dice roll.
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack. You cannot boost twice in a row.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    Normal Enemy HP: 1000+100xD20 Damage: D10
    Boss HP: 10000+1000xD20 Damage: D12
    Event enemies don't follow normal rules:
    - Their health isn't rolled, but is 5000+
    - Their damage is either set or rolled of a d12. Look at their attack to see it. [D12] means it's a dice roll.
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack. You cannot boost twice in a row.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    Normal Enemy HP: 1000+100xD20 Damage: D10
    Boss HP: 10000+1000xD20 Damage: D12
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack. You cannot boost twice in a row.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    Normal Enemy HP: 100xD20 Damage: D10
    Boss HP: 1000xD20 Damage: D12
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Adds +100% damage to an attack. (ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. (when boosting, say who you boost.))
    Normal Enemy HP: 100xD20 Damage: D10
    Boss HP: 1000xD20 Damage: D12
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Normal Enemy HP: 500xD20
    Boss HP: 5000xD20
     
    Last edited: Jan 10, 2018
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