Closed Kill Monsters

Discussion in 'Forum Games Archive' started by Mysterymage, Oct 21, 2017.

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  1. Mysterymage

    Mysterymage Baby Auroran

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    The Interwebz, Cyberspace
    Terraria Character Name:
    Mysterymage
    * cough * reorganization abilities * cough *
    Note: This forum game's turns last 1-3 days. Feel free to join and leave as you wish.
    I need a version log
    Current Version: 4.0
    Version 4.0 adds special summons, wahoo!
    Single Hit: 10xD20
    Multi Hit:10xD12x4
    Requires at least one person to attack. Adds +100% damage to an attack.(ex: Person 1 attacks for 10 Damage. Player 2 boosts player 1. +100% damage. Player 1's attack now does 20 damage. ))When boosting, say who you boost.
    When boosting a boost, roll a D4:
    1 - Take 5 Damage. Your boost fails.
    2 - Take 2 Damage. Add +100%.
    3 - Add +100%
    4 - OverBoost! The original boost is 10x more powerfull!
    The original boost will still affect the original target.
    Ex: Player 1 attacks. Player 2 Boosts player 1. Player 3 Boosts player 2. A 4 is rolled.Player 2's boost is +1000%(10x), and still affects player 1.
    You may have seen my Mysty Apparition before.
    He has 1 HP, appears when players need help, but disappears for the rest of the fight if he takes a hit. He attacks like a normal player, though. Summons are similar. It requires 2 players, or two turns (posts)to summon an ally. They attack normally, controlled by the person who started summoning them, and only have 50 HP, unlike normal players. They cannot be re-summoned if they die in this round. Summoning is similar to boosting, as you cannot do anything else if you summon that turn.
    (Ex: Player 1 starts summoning Summon 1. Player 2 helps summons Summon 1. Summon 1 appears, is controlled by Player 1, but must wait for the next round to start attacking.)
    Special summons are, well, special. First, they count as two summons (meaning you can play as you, a summon and a Spec Summon), each requiring 4 summons to be used (instead of 0/2), and get special perks, which are rolled from a list. Summoning Perk List:
    1-Double Damage: Base damage is 20, instead of 10.
    2-Perkmaster: Gets two perks from the summon perk list.
    3-Twice Chance: Can perform two actions. (For example, attacking twice, attack + boost. Boost + overboost)
    4-Rend Foe: Active Ability (Cannot be Boosted): Deals 3% of the opponent's current HP as damage.
    5-Double Health: Has a total of 100 HP, instead of 50.
    Normal Enemy HP: 1000+500xD20 Damage: D10
    Boss HP: 10000+5000xD20 Damage: D12
    Bosses need more than HP, so they now have perks (rolled of amount present)
    1-Crit Proofing: Boost are only half as effective! (+50% and Overboost x5)
    2-Poison Aura: All players take 2 damage a turn!
    3-Nothing:Not all bosses are unique.
    4-Heavy Shell: Take 10 less damage per individual attack.
    5-MorArm: Can target 2 players!
    6-Boring: This boss is uneventful. -10 interestingness! (Does nothing)
    7-Extra Claws or Something: This boss does x2 damage! It also may look wierd.
    8-Summon Jamming: Summons don't work in this fight! Excludes Mysty Apparition
    9-Spike Shell: Players take 3 damage every time they attack! Multi attacks must hurt! (Only affects attacking player)
    10-Useless: This boss can't do much. -10 useability!
    11-Divine: A rare trait that allows it to bring in a temporary ally with 1D10 x 100 HP. Cooldown after ally is slain: 4 turns.
    12-Wrath: At 50% HP, do x2 damage. and 25% HP, do x4 damage!
    13-Retribution: Roll a D20, if 16 or higher, do 10% of damage taken this turn to the current target as bonus damage.
    14-Helpless: The first negative trait! After going below 50% HP, the boss does half as much damage!
    15-Banishment:Targets a random summon and deals 10 Damage.
    Event enemies don't follow normal rules:
    - Their health isn't rolled, but is 5000+
    - Their damage is either set or rolled of a d12. Look at their attack to see it. [D12] means it's a dice roll.
    Each player has 100HP. Monsters deal damage by rolling dice.Each player has a number next to them on an update (in the order you you posted). The target choses takes the damage the monster rolled. When you have 0HP, you cannot attack anymore. Wait 2 turns (2 update posts) before someone can revive you to 75HP. When an enemy dies, all players are revived and set back to full health.
    Have a nice day. Also, previous version will be shown in case I want to rollback (for broken updates) in if I want to re-implement something.
     
    Last edited: Jan 10, 2018
  2. Mysterymage

    Mysterymage Baby Auroran

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    Self Proclaimed Mage
    The Interwebz, Cyberspace
    Terraria Character Name:
    Mysterymage
    For anyone who wants to know:
    Monster 1: 500 x 6
    HP: 3500/3500
    Now fight!
     
  3. PL45M4 D3V45T4T0R

    PL45M4 D3V45T4T0R The Elder Plasma Retired

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    Everywhere.
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    PL45M4 D3V45T4T0R
    >Plasma hugs Monster 1.

    (Note: this is meant to deal damage)
     
    Last edited: Oct 21, 2017
  4. Mysterymage

    Mysterymage Baby Auroran

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    Terraria Character Name:
    Mysterymage
    Dey see me rollin'...
    Plasma rolled a 10!
    100 Damage!
    Monster 1: 3400/3500 HP
    Edit: I'll just update this once or twice a day, no big deal
     
    • Like Like x 1
  5. PL45M4 D3V45T4T0R

    PL45M4 D3V45T4T0R The Elder Plasma Retired

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    Contemplation of nature, living in the infinite.
    Everywhere.
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    PL45M4 D3V45T4T0R
    >Plasma tries a combo-hug on Monster 1. c:
     
  6. Pyro240

    Pyro240 Watermelon Lover

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    >Pyro pokes Monster 1 with a stick multiple times. He is wondering why we're getting paid to kill harmless creatures.
     
  7. Mysterymage

    Mysterymage Baby Auroran

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    Terraria Character Name:
    Mysterymage
    Alright. Got some dank numbers for you pimps.
    Pyro: 10 x 9 x 4: 360 (Wow, a perfect 4 for multi hits. Pyro, did you use a scope?)
    Plasma: 10 x 2 x 3: 60
    Total: 420 (Blaze it!)

    Monster 1 HP: 2980/3500
     
    • Funny Funny x 1
  8. PL45M4 D3V45T4T0R

    PL45M4 D3V45T4T0R The Elder Plasma Retired

    625
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    Contemplation of nature, living in the infinite.
    Everywhere.
    Terraria Character Name:
    PL45M4 D3V45T4T0R
    >Plasma tries another combo hug on Monster 1. He then explains to Mysty why these hugs are doing damage; because he's not wearing gloves.
     
  9. Pyro240

    Pyro240 Watermelon Lover

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    >Pyro wonders how he can use a scope with a wooden stick. He decides to combo-hug the monster, as did Plasma.
     
  10. RedCreeper07

    RedCreeper07 The Last Crimtane Retired

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    Retired Lone Hero
    Somewhere beyond your comprehension
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    oooooooooo......

    (And btw, Holiday ain't dead.)

    Pokes the strange monster with a stick for 7 damage.
     
  11. Mysterymage

    Mysterymage Baby Auroran

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    Mysterymage
    R0Pl45m4?: 10 x 4 x 2 = 80! (Damnson, put those gloves on)
    PyrOH: 10 x 11 x ?1? = 110...
    Redbull: 10 x 7 = 70 (lel, your stick damage got multiplied by 10)
    Total = 360 (Noscoped)

    Monster I HP: 2620/3500
    Edit: Monster I is feeling vexed! It may be up to something now :o
     
  12. Pyro240

    Pyro240 Watermelon Lover

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    >Pyro places a hat on the monster. (Note: This does damage.)
     
  13. CubeGuySquared

    CubeGuySquared Auroran

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    employee of HiTek Labs
    the third dimension
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    >Cube wants to know how to get in on this because he’s a person who has almost completely deviated from Aurora because he’s now a nobody and his friends hate him and he’s questioning if he’s a he and the thread would probably help get hiher sanity back and get to know the people so (s)he can play Minecraft and Terraria again.
     
  14. Mysterymage

    Mysterymage Baby Auroran

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    Aug 21, 2017
    Self Proclaimed Mage
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    Terraria Character Name:
    Mysterymage
    Feel free to join and leave as you please
    Just say your attack or something and mention if it's a multi-hit or a single-hit and bam, you play
     
  15. CubeGuySquared

    CubeGuySquared Auroran

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    >Cube pets it multiple times because putting on a hat somehow does damage
     
  16. Pyro240

    Pyro240 Watermelon Lover

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    no, cube get out

    you're going to trash this forum game with bad grammar, false words and steven universe cancer

    we cannot have this happen
     
    • Informative Informative x 1
  17. CubeGuySquared

    CubeGuySquared Auroran

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    TyrcFlammenElijahDisasterOrAnythingWithCubeInItIfItsUserPlusOrUp
    Minecraft Character Name:
    SquareBoyCubed
  18. Mysterymage

    Mysterymage Baby Auroran

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    Plez try not to have discussions in this plez
    It's a minor inconvenience to have to scroll the page multiple times when making an update
     
  19. PL45M4 D3V45T4T0R

    PL45M4 D3V45T4T0R The Elder Plasma Retired

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    Aug 10, 2014
    Contemplation of nature, living in the infinite.
    Everywhere.
    Terraria Character Name:
    PL45M4 D3V45T4T0R
    >Plasma places a bow-tie on the monster.
     
  20. Mysterymage

    Mysterymage Baby Auroran

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    Aug 21, 2017
    Self Proclaimed Mage
    The Interwebz, Cyberspace
    Terraria Character Name:
    Mysterymage
    *Cough* Rolls *Cough*
    Plasma: 10 x 6 = 60!
    Pyro: Watch out people, we have a badass here. 10 x 20 = 200!
    Cube: 10 x 4 x 4 = 160! Nice for a first-timer.
    Total: 420 blazeit!

    Monster I: Before I calculate it's hp. Le gashp! What's this! It's doing something!
    *cough* plot development? *cough*
    HP: 2200/3500
     
    Last edited: Oct 23, 2017
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